CPE · BISU · Tagbilaran  •  Sheet 01 of 01  •  Status: 3rd Year

I Build Systems That Survive Contact With Reality

Software · Embedded · AI

Computer Engineering student building embedded systems, AI-assisted applications, and community-focused technology that holds up under real-world pressure.

Mark Hubert Boctulan

Subject ID // 001

Mark Hubert Boctulan

Software
Developer

// CORE PRINCIPLE

Building with purpose

I'm a Computer Engineering student who likes turning ideas into tools people can actually use. My work sits at the intersection of software, hardware, and interface design, with a strong focus on clarity, reliability, and usefulness in real situations.

I built projects like disaster-response PWAs, AI-powered classification tools, and embedded systems because I want to grow into an engineer who can solve practical problems for communities and organizations — not just ship polished demos.

03
Featured Projects
3rd
Year at BISU
2027
Expected Grad.
// TECHNICAL SPECIFICATIONS

Capabilities

01 // WEB & PWA terminal

Frontend Systems

Building offline-first Progressive Web Apps with real-time database sync, push notifications, and low-connectivity resilience.

JavaScript Firebase HTML/CSS
02 // MOBILE smartphone

Cross-Platform

Cross-platform mobile apps with Flutter and Dart, from UI design to native device integration and camera API access.

Flutter Dart Android Studio
03 // AI & ML psychology

On-device Vision

Training and deploying CNN-based image classifiers using Python and TensorFlow Lite for real-time, offline inference on mobile devices.

Python TFLite Google Colab
04 // EMBEDDED memory

Hardware Logic

Microcontroller programming with sensor integration, ISR debouncing, and state machine design for reliable embedded control.

C++ Arduino ESP32
// Tools & Environments
VS Code Android Studio Google Colab Firebase Supabase Flutter SDK Arduino IDE Git & GitHub
// PROJECT ARCHIVE

Featured Work

RECORDS: 003 FOUND
FORMAT: ENGINEERING SPEC
Resilink disaster response PWA interface

FIG. 01 // INTERFACE OVERVIEW

Resilink

PWA Disaster Management

A disaster response Progressive Web App built for LGU coordination in Bohol. Features real-time Firestore sync, FCM push notifications, full offline support, and a Leaflet-powered live map with evacuation centers and heritage site layers.

Stack JavaScript, Firebase, PWA
Role Lead Web Developer
Mobile Computer Vision

TimberScan

Flutter mobile app that classifies lumber types from live camera images using a trained CNN. Model built in Google Colab, converted to TensorFlow Lite, and deployed on-device for real-time inference without internet dependency.

Stack Flutter, TensorFlow Lite
Role Lead Developer
TimberScan lumber identification app screen

FIG. 02 // VISION PROCESSING

BaoMeter electronic fare system prototype

FIG. 03 // SYSTEMS ARCHITECTURE

BaoMeter

Embedded IoT

Hall sensor-based electronic fare system for BaoBao vehicles. Implements ISR debouncing for reliable sensor input and a READY → COUNTING → STOPPED state machine for accurate passenger counting and automated fare computation.

Stack C++, Arduino, Hall Sensor
Role Systems Integrator
// ACADEMIC RECORD

Education

2022 — PRESENT

Bohol Island State University (BISU)

Bachelor of Science in Computer Engineering

Currently 3rd year, with an expected graduation of 2027. Focused on embedded systems, software development, and applied machine learning. Building practical projects for communities in Tagbilaran City, Bohol.

Major Competencies

Microprocessors, Operating Systems, Algorithm Analysis, Data Structures, Embedded Systems.

Research Interest

On-device AI inference, disaster-resilient communication systems, and embedded sensor networks.